Modeling, Texture/Shaders/Render, Compositing
Modeling, Texture/Shaders/Render, Compositing

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Design & Look Dev: Model, Texture/Shader, Lighting
Design & Look Dev: Model, Texture/Shader, Lighting

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Textures/Shader & Model Optimization, Compositing
Textures/Shader & Model Optimization, Compositing

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Modeling, Texture/Shaders/Render, Compositing
Modeling, Texture/Shaders/Render, Compositing

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Dougs Forrest

 Concept and Design,  Modeling (Maya/ZBrush), Textures/Materials, Lighting, Camera.  Rendered in Unreal Engine 4

Dougs Forrest 1
Dougs Forrest 2
Dougs Forrest 3

Ravage model:    Geo built in Maya, Maps made with ZBrush, Rendered with Mental Ray, Composited with Nuke

RAVAGE 

Ravage
Ravage
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_wireframe_ (2)
_wireframe_ (2)
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ravage
ravage
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page002
page002
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page003
page003
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page004
page004
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Journeymans Spire

Fun little Model I made to paint on. 

orville.jpg

 Docking Mechanism

Modeling / Look Dev / Lighting

This entire design is my own. The line on the canvas was to make it look something like an arm for a space ship to magnetically dock with. 

The ORVILLE: docking Mechanism

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dockingMechanism_4
dockingMechanism_4

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dockingMechanism_5
dockingMechanism_5

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The ORVILLE: docking Mechanism

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GRACKLE: Light Fighter 

 Concept and Design,  Modeling (Maya/ZBrush), Textures/Materials, Lighting & Look Dev, Animation, Camera, Comp. 

GRACKLE_lightFighter_view_1_v003.jpg

Maya viewport 2.0 playblast: Look Dev/Lighting/Animation/Cameras

Substance Painter Viewport

GRACKLE_SIDE.jpg
GRACKLE_SIDE3QTR
GRACKLE_SIDE3QTR
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GRACKLE_SIDE
GRACKLE_SIDE
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GRACKLE_3wip
GRACKLE_3wip
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lightFighter_cropped
lightFighter_cropped
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grackle_1
grackle_1
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grackle2
grackle2
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grackle3
grackle3
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25_halfway
25_halfway

I designed these top down views in order to select the best option for my light fighter

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p12806300_p_v8_aa_edited.jpg

 iOi Stockcar (Virtual Production Model)

Modeling, Texturing. Used in real-time on the set of Ready Player One to help actors performances and so Steven Spielberg could shoot Vcam on the race scenes

rpoSixerStockCar.png
RPO_sixerCar_AlexJaeger2
RPO_sixerCar_AlexJaeger2
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sideesqe_croppedblk
sideesqe_croppedblk
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sideesqe_wire_chopped
sideesqe_wire_chopped
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RPO_sixerCar_AlexJaeger1
RPO_sixerCar_AlexJaeger1
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dave-mcmahon-sideblk
dave-mcmahon-sideblk
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dave-mcmahon-side-wire
dave-mcmahon-side-wire
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backBlk
backBlk
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back_wire
back_wire
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frontish_cropped2
frontish_cropped2
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ARCHANGEL VR

VAD Environment Modeler & Mocap 

Redfish 

 Concept/Design is my own.  Modeled and Textured in ZBrush. The VR sandbox I was playing in asked for a Leviathan creature with some flowy parts and a beastly but not too menacing look to it.

dave-mcmahon-redsharkside.jpg
dave-mcmahonl-redfish3
dave-mcmahonl-redfish3
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dave-mcmahon-redfish2
dave-mcmahon-redfish2
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dave-mcmahon-redshark3
dave-mcmahon-redshark3
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dave-mcmahon-redshark2
dave-mcmahon-redshark2
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dave-mcmahon-redfish
dave-mcmahon-redfish
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OTAKeBOT

 Concept and Design,  Modeling (Maya), Textures/Materials, Lighting, Camera, Compositing.   

 The Plate is a photo I snapped with my cell phone on Manhattan Beach 

dave-mcmahon-img-20140723-121609.jpg
dave-mcmahon-img-20140723-121609
dave-mcmahon-img-20140723-121609
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otakeBot_1
otakeBot_1
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otakeBot_2_
otakeBot_2_
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otb_lookbook
otb_lookbook
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1234_6e
1234_6e
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ota4
ota4
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RANDOM PROPS
beautyPass
beautyPass

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fireHydrant
fireHydrant

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beautyPass
beautyPass

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Architecture, 3d Modeling, Arch Viz, Vray
end2end.png
mailbox
mailbox

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wire_mailbox
wire_mailbox

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mailbox
mailbox

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1/2
f4
f4
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view1_wire
view1_wire
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f1
f1
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view2_wire
view2_wire
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f3
f3
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view3_wire
view3_wire
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Leaves_edited.png
Bark.png
Branches.png

JAMIRQUARI AUTOMATION HAT

(Visualization) 

Modeling, Texturing, Lighting, Animation, Compositing & a paintover for the stills

lights2a
lights2a
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lights8
lights8
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wire_helmet
wire_helmet
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Untitled-4
Untitled-4
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Untitled-3
Untitled-3
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Untitled-8
Untitled-8
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Jungle Environment

Jungle Environment: All models, textures, and environment design are my own (2013)

When Junglebook was first awarded to virprod at Digital Domain I was asked to make a Unity Jungle scene. This was my first time using Unity. 

jungle
jungle
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jungle2
jungle2
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jungle3
jungle3
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variation1
variation1
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Hostile Environment Suit 

This was a 5 hour CG Society speed modeling challenge I did from 2010 or before. 

I believe the concept came from Massive Black

Untitled-1
Untitled-1

5 hour speed modeling challenge from like 10 years ago. These images took longer than 5 hours. The model took 5 hours at the time with no UVs layed out.

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page4
page4
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HES_WIP_WIRE
HES_WIP_WIRE
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page3
page3
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temp1
temp1
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