



Perfect Place: Drone Edition
Modelling/Textures/Shaders/LookDev (...wait for it...)
Union Pacific Texturing & Material Exercise
Textures/Materials in Substance Painter. WIP for personal project





Dougs Forrest
Concept and Design, Modeling (Maya/ZBrush), Textures/Materials, Lighting, Camera. Rendered in Unreal Engine 4



Ravage model: Geo built in Maya, Maps made with ZBrush, Rendered with Mental Ray, Composited with Nuke
RAVAGE







Journeymans Spire
Fun little Model I made to paint on.


Germs
Modelling/Textures/Shaders/LookDev
Maya, Arnold






Docking Mechanism
Modeling / Look Dev / Lighting
This entire design is my own. The line on the canvas was to make it look something like an arm for a space ship to magnetically dock with.

The ORVILLE: docking Mechanism



The ORVILLE: docking Mechanism
GRACKLE: Light Fighter
Concept and Design, Modeling (Maya/ZBrush), Textures/Materials, Lighting & Look Dev, Animation, Camera, Comp.

Maya viewport 2.0 playblast: Look Dev/Lighting/Animation/Cameras
Substance Painter Viewport










I designed these top down views in order to select the best option for my light fighter

iOi Stockcar (Virtual Production Model)
Modeling, Texturing. Used in real-time on the set of Ready Player One to help actors performances and so Steven Spielberg could shoot Vcam on the race scenes










ARCHANGEL VR
VAD Environment Modeler & Mocap

Redfish
Concept/Design is my own. Modeled and Textured in ZBrush. The VR sandbox I was playing in asked for a Leviathan creature with some flowy parts and a beastly but not too menacing look to it.
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OTAKeBOT
Concept and Design, Modeling (Maya), Textures/Materials, Lighting, Camera, Compositing.
The Plate is a photo I snapped with my cell phone on Manhattan Beach







RANDOM PROPS


















JAMIRQUARI AUTOMATION HAT
(Visualization)
Modeling, Texturing, Lighting, Animation, Compositing & a paintover for the stills







Jungle Environment
Jungle Environment: All models, textures, and environment design are my own (2013)
When Junglebook was first awarded to virprod at Digital Domain I was asked to make a Unity Jungle scene. This was my first time using Unity.





Hostile Environment Suit
This was a 5 hour CG Society speed modeling challenge I did from 2010 or before.
I believe the concept came from Massive Black


5 hour speed modeling challenge from like 10 years ago. These images took longer than 5 hours. The model took 5 hours at the time with no UVs layed out.



