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Perfect Place: Drone Edition

 Modelling/Textures/Shaders/LookDev   (...wait for it...)

Union Pacific Texturing & Material Exercise

 Textures/Materials in Substance Painter. WIP for personal project

UP_view4.png
UP_view1.png
UP_view5.png
UP_view3.png
UP_view2.png

Dougs Forrest

 Concept and Design,  Modeling (Maya/ZBrush), Textures/Materials, Lighting, Camera.  Rendered in Unreal Engine 4

Dougs Forrest 1
Dougs Forrest 2
Dougs Forrest 3

Ravage model:    Geo built in Maya, Maps made with ZBrush, Rendered with Mental Ray, Composited with Nuke

RAVAGE 

Journeymans Spire

Fun little Model I made to paint on. 

dave-mcmahon-spire2.jpg
dave-mcmahon-spire4.jpg

Germs

Modelling/Textures/Shaders/LookDev     

Maya, Arnold

Salmonella_Test01.jpg
Salmonella_Test02.jpg
Salmonella_Test03.jpg
CDiff_Germs_Frame_01.jpg
noroVirus_6v.jpg
orville.jpg

 Docking Mechanism

Modeling / Look Dev / Lighting

This entire design is my own. The line on the canvas was to make it look something like an arm for a space ship to magnetically dock with. 

GRACKLE: Light Fighter 

 Concept and Design,  Modeling (Maya/ZBrush), Textures/Materials, Lighting & Look Dev, Animation, Camera, Comp. 

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Maya viewport 2.0 playblast: Look Dev/Lighting/Animation/Cameras

Substance Painter Viewport

5.jpg
p12806300_p_v8_aa_edited.jpg

 iOi Stockcar (Virtual Production Model)

Modeling, Texturing. Used in real-time on the set of Ready Player One to help actors performances and so Steven Spielberg could shoot Vcam on the race scenes

rpoSixerStockCar.png

ARCHANGEL VR

VAD Environment Modeler & Mocap 

Redfish 

 Concept/Design is my own.  Modeled and Textured in ZBrush. The VR sandbox I was playing in asked for a Leviathan creature with some flowy parts and a beastly but not too menacing look to it.

dave-mcmahon-redsharkside.jpg

OTAKeBOT

 Concept and Design,  Modeling (Maya), Textures/Materials, Lighting, Camera, Compositing.   

 The Plate is a photo I snapped with my cell phone on Manhattan Beach 

dave-mcmahon-img-20140723-121609.jpg
RANDOM PROPS
Architecture, 3d Modeling, Arch Viz, Vray
end2end.png
Leaves_edited.png
Bark.png
Branches.png

JAMIRQUARI AUTOMATION HAT

(Visualization) 

Modeling, Texturing, Lighting, Animation, Compositing & a paintover for the stills

Jungle Environment

Jungle Environment: All models, textures, and environment design are my own (2013)

When Junglebook was first awarded to virprod at Digital Domain I was asked to make a Unity Jungle scene. This was my first time using Unity. 

Hostile Environment Suit 

This was a 5 hour CG Society speed modeling challenge I did from 2010 or before. 

I believe the concept came from Massive Black

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