Concept and Design, Modeling (Maya/ZBrush), Textures/Materials, Lighting, Camera. Rendered in Unreal Engine 4
Ravage model: Geo built in Maya, Maps made with ZBrush, Rendered with Mental Ray, Composited with Nuke
Modeling / Look Dev / Lighting
This entire design is my own. The line on the canvas was to make it look something like an arm for a space ship to magnetically dock with.
GRACKLE: Light Fighter
Concept and Design, Modeling (Maya/ZBrush), Textures/Materials, Lighting & Look Dev, Animation, Camera, Comp.
Maya viewport 2.0 playblast: Look Dev/Lighting/Animation/Cameras
Substance Painter Viewport
iOi Stockcar (Virtual Production Model)
Modeling, Texturing. Used in real-time on the set of Ready Player One to help actors performances and so Steven Spielberg could shoot Vcam on the race scenes
VAD Environment Modeler & Mocap
Concept/Design is my own. Modeled and Textured in ZBrush. The VR sandbox I was playing in asked for a Leviathan creature with some flowy parts and a beastly but not too menacing look to it.
Concept and Design, Modeling (Maya), Textures/Materials, Lighting, Camera, Compositing.
The Plate is a photo I snapped with my cell phone on Manhattan Beach
JAMIRQUARI AUTOMATION HAT
Modeling, Texturing, Lighting, Animation, Compositing & a paintover for the stills
Jungle Environment: All models, textures, and environment design are my own (2013)
When Junglebook was first awarded to virprod at Digital Domain I was asked to make a Unity Jungle scene. This was my first time using Unity.
Hostile Environment Suit
This was a 5 hour CG Society speed modeling challenge I did from 2010 or before.
I believe the concept came from Massive Black
Modeling, Textures/Materials, Rendering (mental ray), Compositing