Modeling / Look Dev / Lighting
This entire design is my own. The line on the canvas was to make it look something like an arm for a space ship to magnetically dock with.
GRACKLE: Light Fighter
Concept and Design, Modeling (Maya/ZBrush), Textures/Materials, Lighting & Look Dev, Animation, Camera.
Maya viewport 2.0 playblast: Look Dev/Lighting/Animation/Cameras
Substance Painter Viewport
iOi Stockcar (Virtual Production Model)
Modeling, Texturing. Used in real-time on the set of Ready Player One to help actors performances and so Steven Spielberg could shoot Vcam on the race scenes
VAD Environment Modeler & Mocap
Hostile Environment Suit
This was a 5 hour CG Society speed modeling challenge I did from 2010 or before.
I believe the concept came from Massive Black
Modeling, Textures/Materials, Rendering (mental ray), Compositing