
Ready Player One: In addition to my standard Motion Capture roles, I did previz hard-surface 3d modeling and texturing that ran in realtime inside the unity game engine. The IOI stockcar was my favorite asset which was 3d printed and then fabricated into a real world object used on set to help achieve the desired performance

Each day on the set of The Junglebook I built a custom, character specific VSK and VSS used in realtime to drive CG representations of our actors and actresses, stunt people,or extras. During post processing, I tracked Neels performance capture data.
I also had the pleasure of working alongside some of the industries most talented artists who I continue to look up to and attempt to emulate. This show was quite the learning experience.

Over the months I worked on Quantum break I continued to build custom character specific VSK and VSS for our actors/actresses.
On shoot days I assisted in building real world representations of digital sets in order to help the cast better interact with the cg world.
Off set, I tracked and cleaned motion capture data accurately delivering the body performances given by the cast.
I built custom character specific VSK and VSS for our actors/actresses.
On shoot days I assisted in building real world representations of digital sets in order to help the cast better interact with the cg world.
Off set, I accurately tracked and cleaned motion capture data delivering the body performances given by the cast.
Also this was my first time working with a LIDAR scan


On Tomb Raider I built more character specific VSK and VSS for our actors/actresses. I also assisted in building out real world representations of digital sets in order to help the cast better interact with the world.
Off set, I tracked and cleaned motion capture data delivering body performances given by the cast. I tracked facial performance captures and animated eyes and eyelids to give the capture the extra punch it needed.

I built the character specific VSK and VSS for our actors/actresses.
I assisted in building real world representations of digital sets in order to help the cast better interact with the cg world.
Off set, I accurately tracked and cleaned motion capture data delivering the body performances given by the cast.