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HERE

ICVFX & Traditional CG​

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​I did VP & the final pixel 3d Model, Textures and Materials for the Colonial house.

I still cannot believe that something I created from a poly primitive cube played such a role in anything.

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Masters of the Air

ICVFX

Virtual Production Artist

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Layout, Environment, Texturing/Materials, and Set dressing.

Fun fact, when I was in the USAF I got to fly in a B-24.

But the B-17 is the WW2 plane I find most interesting. I can't imagine how scary being in the ball turret was.  

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 Herqel: The Show

Live Event

I took this shot from an empty project to FP in 7 days.,

and I had fun doing it.

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"Herqel: The Show"  is a major theatrical stage production inspired by the ancient Greek legend of Hercules, which premiered in May 2026 at the Medical Professions Syndicate Theater in Jabriya, Kuwait during Eid al-Fitr.

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The Avengers

Cleanplate for Stereo Conversion Comp.

 

I’ll never forget being assigned this shot.

I hand-painted it frame by frame three times:

first for the trailer, again when extra frames were added for the film, and once more at home because I had to have it on my demo reel.

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PlayStation

Photoreal Renders for PlayStation.com

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Lighting, Materials, Texturing Cameras, Rendering.

  • Software: Maya.

  • Renderer: V-Ray

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This was a pretty straightforward job, but it took a sharp eye and a lot of attention to the even the smallest details.​

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Avatar:
The Last Airbender

ICVFX

 

Set Dressing - Lots of Set Dressing. 

I’m most proud of my additions that carried through to final pixel.

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The detailed relief behind the main door, the statues and wall reliefs, and the gold and green I added to represent the Earthbender tribe ended up being the most noticeable.​

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Personal Project

Secrets of the Luminara

From blank project to Final Render in 3

weeks. ​The deadline was extended at the

last minute, but I didn't have another 4

weeks of free time, so this was my

submission. Someday I'll give it the extra 4.  

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  • Layout,

  • Evironment

  • Grackle Model

  • Set dressing,

  • Lighting,

  • Niagara effects,

  • Camera animation, lensing, framing,

  • Final rendering​

 

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Disney
The Junglebook

Virtual Production  &  Motion Capture

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  • On Set

  • Motion Capture

  • Post Data Cleanup​​

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I learned so much on this show.

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Time Bandits

ICVFX

 

Set Dressing all types of environments throughout history.

  • Mayan

  • New York City

  • Fortress of Darkness

  • Ice Age  

 

​Pictured here is the Fortress of Darkness: I built and lit the castle in Unreal Engine, & used a Maya Bifrost simulation to help shape the lava flowing down from it.

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Personal Project

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Just for fun, made entirely inside Unreal Engine.

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Personal Project

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This is my passion project. I work on this game everyday. 

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Everything I’ve learned along the way has come through teaching myself or from paid mentors.

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This game has come such a long way since I first started, and I can’t wait to share it with the world one day.

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This is both the most rewarding thing I have ever done...

and the most emotional.  

​

What I am doing: 

  • ART  DIRECTION

  • CREATIVE DIRECTION

  • BLUEPRINTS

  • TECHNICAL ART

  • LEVEL DESIGN

  • GAMEPLAY 

  • ASSET CREATION

  • LIGHTING

  • UI CREATION

  • TROUBLESHOOTING

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Ready Player One

Virtual Production \ Motion Capture

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  • Interact with Performers

  • Interact with Production

  • Pre-vis Modelling

  • Mocap Data cleaning

  • Built 3 Mocap Volumes using Vicon Camera (Team)

 

Getting to watch Steven Spielberg and his crew do their thing daily was an amazing learning experience, and despite playing more of a technical role than artistic one its one of the biggest highlights of my career so far.

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Some Unshow-able Shows

Shows I proudly worked on without anything to show for it in my portfolio. It's all good tho, if you know, you know.

The Nant Stage is photo from one of those unshowable shows that is not pictured here. I am stoked to have been there regardless!

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Previsualization

Asset Creation

Environment Building

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Previsualization

Asset Creation

Environment Building

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Previsualization / Post-Vis

Asset Creation

Environment Building

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Personal Project

The Grackle

I designed the ship by hand and took it from 2d concept to FP.  Everything is bespoke.

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  • Modeled in Maya

  • Textures in Substance

  • Animation in Unreal

  • Cameras & Render in Unreal

  • Lighting & Env  from Electric Dreams 

  • Made from a blank Maya scene 

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Perfect Place: HERE \ AWS

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  • 3d Modelling

  • Textures & Shaders

  • Look Dev & Look Dev Lighting

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I don't remember how long this project ran for, but we delivered ahead of schedule. Everyone seemed pretty happy with the end result- including myself.

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PwC

Unreal Engine

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    City Environment

    Office extension

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  • Layout

  • Environment

  • Set Dressing

  • Lighting​

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Personal Project

kineticRush Contest

I only discovered the challenge in its final

days, but I had so much fun with it.

If I can find the file I am going to finish it.

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WIP Render at 14 days in.

 

  • Layout

  • Environment

  • Lighting

  • Light Camera Anim

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Ghost of Tsushima

MOTION CAPTURE 

 

  • Client Facing

  • Motion Capture

  • Facial Animation

  • 3d Set Integration

  • Horses

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Book Trailers

I think this train shot was from Dark State. 

We did a few of these trailers together.

 

Unreal Engine

3d Modelling \ Texturing  

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For Those About

To Die:

ICVFX ​​​

Rome was not built in a day. There was so much to do.!!!

 

My biggest challenge here was to make the city look lived in & unique, (but not too unique) without any historically accurate references provided.

​I used drone footage of Italian cities, then dialed into historical buildings on google earth, cherry picking reference from real world heritage sites. ​

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  • Bespoke Buildings

  • Bespoke Marketplaces

  • Bespoke Terraces

  • Bespoke Rooftops

  • Set Dressing​​

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Masonite Doors:
Penny the Penguin 

​Unreal Engine 

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  • Asset Creation

  • Environments

  • Textures & Shaders

  • Layout

  • Lighting

  • Simple Animation 

  • Camera 

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I had a lot of fun on this show. I am the most proud of my Environment layout and the shader work to get snow and ice to look as realistic as possible on a fast paced project.

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Quantum Break

MOTION CAPTURE 

  • Client Facing

  • Motion Capture Operator 

  • Facial Animation

  • 3d Set Integration 

  • Data Clean Up

  • Face Tracking

​​​

Amazing team, Awesome guys from Remedy Games, and a bunch of actually Famous people. ​

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The NYC Rooftop Birdcoop On-set virtual production scene with an LED wall displaying a real-time Unreal Engine 5 environment for TV series virtual production.
The NYC Rooftop Birdcoop On-set virtual production scene with an LED wall displaying a real-time Unreal Engine 5 environment for TV series virtual production.

OTHER PROJECTS I'M STILL PROUD OF:.

Video Games / Commercials / Movies / VR / TV / Live Events ​

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The Orville

  • Concept Art & Design

  • Asset Creation

  • Textures & Shaders

  • Look Dev & Look Dev Lighting

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Software: Maya

Renderer: V-Ray

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I was asked to design, model, texture, and light a docking arm for the Orville ship to dock with. I was given total creative control, with the only direction being that it needed to use electricity. I had a lot of fun doing this. 

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N.Y.E.L.A. 2013

NYELA 2013 (New Year's Eve Los Angeles) was the inaugural edition of Grand Park's annual New Year's Eve public celebration in downtown Los Angeles. 

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Instead of traditional fireworks or a dropping object, the grand finale featured a massive 3D projection mapping digital light show.

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MOTION GRAPHICS

I was also interviewed by VICE Creators project for this project. 

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Personal Project

RESET:tour

  • Layout

  • Environment

  • Lighting

  • Camera​

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This was done for fun in roughly a day.

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Personal Project

Oasis

  • Layout

  • Environment

  • Lighting

  • Camera

  • Render

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Personal Project

3d Sketchbook (3hrs)

Graveyard

Layout

Environment

Lighting

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U.P. Engine: Texture Painting

​This 3d model was bought on Turbosquid

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I redid  the UVs in Maya

Painted the model in Substance

 

  • Unreal Engine

  • Substance Painter

  • Textures & Shaders

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