
Dave McMahon
Creative Vibes. Forever Learning.
I love what I do. Even after almost 20 years in CG and visual effects, I still want to see how much further I can take it—make it bigger, better, faster, and more beautiful than the last time.
I’ve spent my whole life learning and growing as an artist, and that curiosity has led me into a lot of different roles. People often ask which one I enjoy most. For me, it’s less about the role and more about having the freedom, trust, and resources to get into a creative flow.
I love the technical side, but I’m happiest when the tools let me spend more time making art. Give me references and a clear direction, check in with me along the way so we can catch things early, and let me get artsy. That’s when I do my best work.
UNREAL ENGINE
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Environment Art
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Environment assembly
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World Building
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Environment Layout
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Set Dressing
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Material Creation
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Lighting
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Kitbashing Asset Creation
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Blueprint Creation
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Sequencer
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MRQ
MAYA
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Environment Layout
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Environment assembly
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Hard Surface Modelling (Mid)
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PreVis / Post Vis
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Lighting
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Materials (Tech Art)
SUBSTANCE PAINTER
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Texturing
PHOTOSHOP
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Photobash
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Editing
LIGHTROOM
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HDR Creation
DAVINCI RESOLVE
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Color Correction
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Editing
MOTION CAPTURE
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Blade
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Shogun
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Vicon Systems
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Face Tracking
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Set Integration
CAMERA INTEGRATION
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Animation
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Basic settings
VR PROJECTS

RIGGING
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Anything
COMPOSITING
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Its not my focus anymore.
ANIMATION
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Humans
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Animals
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Things that bounce or stretch
CHARACTER MODELING
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Seriously no.
REACTIVE AUDIO

NOT SURE IF I FIT THE ROLE?
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Lets set up a call
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When you win I win.




