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Dave McMahon

Creative Vibes. Forever Learning.

I love what I do. Even after almost 20 years in CG and visual effects, I still want to see how much further I can take it—make it bigger, better, faster, and more beautiful than the last time.

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I’ve spent my whole life learning and growing as an artist, and that curiosity has led me into a lot of different roles. People often ask which one I enjoy most. For me, it’s less about the role and more about having the freedom, trust, and resources to get into a creative flow.

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I love the technical side, but I’m happiest when the tools let me spend more time making art. Give me references and a clear direction, check in with me along the way so we can catch things early, and let me get artsy. That’s when I do my best work.

UNREAL ENGINE

  • Environment Art

  • Environment assembly

  • World Building

  • Environment Layout

  • Set Dressing

  • Material Creation

  • Lighting

  • Kitbashing Asset Creation

  • Blueprint Creation

  • Sequencer

  • MRQ

MAYA ​​

  • Environment Layout

  • Environment assembly

  • Hard Surface Modelling (Mid)

  • PreVis / Post Vis​

  • Lighting

  • Materials (Tech Art)

SUBSTANCE PAINTER​​

  • ​Texturing 

PHOTOSHOP

  • Photobash

  • Editing

LIGHTROOM

  • HDR Creation

DAVINCI RESOLVE

  • Color Correction

  • Editing

MOTION CAPTURE​​

  • Blade

  • Shogun

  • Vicon Systems

  • Face Tracking

  • Set Integration

CAMERA INTEGRATION

  • Animation

  • Basic settings

VR PROJECTS

RIGGING ​​

  • Anything 

COMPOSITING

  • Its not my focus anymore. 

ANIMATION

  • Humans

  • Animals

  • Things that bounce or stretch​

CHARACTER MODELING

  • Seriously no. 

REACTIVE AUDIO

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NOT SURE IF I FIT THE ROLE?

  • Lets set up a call

  • When you win I win.

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