

VFX & Virtual Prodution
-Colonial House-
-3d Modelling-
-Textures & Shaders-
Video Game / Commercial / Movie / VR game / TV / Public Event
OTHER PROJECTS

Virtual Production
V.A.D. Artist
EP 3 & 4
Teleghma
___________
-Layout-
-Environment-
-Set Dressing-

Personal Project
Textures & Shaders Only
-Unreal Engine-
-Substance Painter-
-Textures & Shaders-
The goal here was to UV Unwrap, Paint and get into Unreal Engine in one day.
First Pass: 8 hours
I felt it was a C.B.B. in Unreal
2nd Pass: 5-6 Hours

-Virtual Production-
-Motion Capture-
-Interact with Performers-
-Interact with Production-
-Pre-vis Modelling-
The Grackle
Personal Project


Virtual Production / Motion Capture
-On Set-
-Motion Capture-
-Post Data Cleanup-

Virtual Production
-Asset Creation-
-Set Dressing-

Previsualization
-Assets-
-Environments-


Virtual Production
V.A.D. Artist
-Fortress of Darkness-
-Mayan-
-Prohibition-
__________________
-Kitbashing-
-Environments-
-Set Dressing-
-Castle Lighting-



Virtual Production
-Client Facing-
-Motion Capture-
-Facial Animation-
-3d Set Integration-
-Horses-


Personal Project


-Client Facing-
-Motion Capture-
-Facial Animation-
-3d Set Integration-



Virtual Production
V.A.D. Artist
Rooftops
Bespoke Buildings
Bespoke Marketplaces
Bespoke Terraces
Set Dressing
Rome was not built in a day.


Oasis
Personal Project
-Kitbashing--Environment-
-Lighting-
-Camera-
Reset
Personal Project
-Environments-
-Camera-


Unreal Engine
-V.A.D. Artist-

-3d Modelling-
-Asset Creation-
-Environments-
-Textures & Shaders-
-Layout-
-LookDev Lighting-
-Camera-

Traditional CG
-Concept Art & Design-
-Asset Creation-
-Textures & Shaders-
-Look Dev & Look Dev Lighting-


Traditional CG
-3d Modelling-
-Textures & Shaders-
-Look Dev & Look Dev Lighting-

Indie Game Dev
-Concept Art & Design-
-Asset Creation-
-Textures & Shaders-
-World / Level Building-
-Lighting-
-Gameplay Design-



Traditional CG
-3d Modelling-
-Textures & Shaders-
-Look Dev & Look Dev Lighting-

Traditional CG
-Concept Art & Design-
-Asset Creation-
-Textures & Shaders-
-Look Dev & Look Dev Lighting-

Previsualization
-Asset Creation-
-Textures & Shaders-
-Environments-

Traditional CG & Vir Prod
-3d Modelling-
-Asset Creation-
-Textures & Shaders-
-Layout & City Creation-
-Motion Capture-
-Virtual Production-
Fun fact* I worked on this show at 2 different studios at different stages of production & in different departments.
Union Pacific
Personal Project
-Unreal Engine-
-Substance Painter-
-Textures & Shaders-
-Look Dev & Look Dev Lighting-

Legacy Personal Project
Dougs Forrest
-All aspects-
-Everything made from scratch-
-UE 4.22 (or earlier)-
-Substance Designer-
-ZBrush-
-Maya-

RAVAGE
Legacy Personal Project
-3d Modelling-
-Textures & Shaders-
-Lighting-
-Mental Ray Rendering-
-Compositing-

Unreal Engine
-Assets-
-Textures & Shaders-
