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Rob Zemeckis HERE movie

VFX & Virtual Prodution

-Colonial House-

-3d Modelling-

-Textures & Shaders-

Video Game / Commercial / Movie / VR game / TV / Public Event

OTHER PROJECTS

Apple TV: Masters of the Air

Virtual Production

V.A.D. Artist

EP 3 & 4

Teleghma

___________​

-Layout-

-Environment-

-Set Dressing-

UE 5 Logo

Personal Project

Textures & Shaders Only

-Unreal Engine-

-Substance Painter-

-Textures & Shaders-

The goal here was to UV Unwrap, Paint and get into Unreal Engine in one day. 
First Pass: 8 hours

I felt it was a   C.B.B. in Unreal
2nd Pass: 5-6 Hours

You can get this model on CG-Trader from 

https://www.cgtrader.com/designers/lolanstu

Ready Player One

-Virtual Production-

-Motion Capture-

-Interact with Performers-

-Interact with Production-

-Pre-vis Modelling-

The Grackle

Personal Project

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Disneys: "The Junglebook:

Virtual Production  / Motion Capture

-On Set-

-Motion Capture-

-Post Data Cleanup-

Netflix: Avatar the Last Airbender

Virtual Production 

-Asset Creation-

-Set Dressing-

Apple TV:  Prehistoric Planet

Previsualization 

-Assets-

-Environments-

Apple TV: Time Bandits

Virtual Production

V.A.D. Artist


-Fortress of Darkness-

-Mayan-

-Prohibition-
__________________

-Kitbashing-

-Environments-

-Set Dressing-

-Castle Lighting-

UE 5 Logo
ghost1.PNG
SuckerPunch: Ghost of Tsushima

Virtual Production

-Client Facing-

-Motion Capture-

-Facial Animation-

-3d Set Integration-

-Horses-

kineticRush Contest



-Kitbashing-

-Environments-

-Set Dressing-

-Lighting-

 

UE 5 Logo
UE 5 Logo

Personal Project

Explorer Dave
WeekendAtDaves2.png

Personal Project

UE 5 Logo

-Client Facing-

-Motion Capture-

-Facial Animation-

-3d Set Integration-

The NYC Rooftop Birdcoop
The NYC Rooftop Birdcoop
Peacock TV: For Those About To Die

Virtual Production

V.A.D. Artist

Rooftops

Bespoke Buildings

Bespoke Marketplaces

Bespoke Terraces

Set Dressing

Rome was not built in a day.

UE 5 Logo
UE 5 Logo

Oasis

Personal Project

-Kitbashing--Environment-

-Lighting-

-Camera-

Reset

Personal Project

-Environments-

-Camera-

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UE 5 Logo

Unreal Engine

-V.A.D. Artist-

Masonite Doors

-3d Modelling-

-Asset Creation-

-Environments-

-Textures & Shaders-

-Layout-

-LookDev Lighting-

-Camera-

FX: The Orville

Traditional CG

-Concept Art & Design-

-Asset Creation-

-Textures & Shaders-

-Look Dev & Look Dev Lighting-

AWS Logo
Here Logo

Traditional CG

-3d Modelling-

-Textures & Shaders-

-Look Dev & Look Dev Lighting-

HatrCoushion

Indie Game Dev

-Concept Art & Design-

-Asset Creation-

-Textures & Shaders-

-World / Level Building-

-Lighting-

-Gameplay Design-

UE 5 Logo
AWS Logo
Here Logo

Traditional CG

-3d Modelling-

-Textures & Shaders-

-Look Dev & Look Dev Lighting-

Clorox Logo

Traditional CG

-Concept Art & Design-

-Asset Creation-

-Textures & Shaders-

-Look Dev & Look Dev Lighting-

Dicks Sporting Goods

Previsualization

-Asset Creation-

-Textures & Shaders-

-Environments-

Creation of the Gods 1: Kingdom of Storms

Traditional CG &   Vir Prod

-3d Modelling-

-Asset Creation-

-Textures & Shaders-

-Layout & City Creation-

-Motion Capture-

-Virtual Production-

Fun fact*  I worked on this show at 2 different studios at different stages of production & in different departments.

Union Pacific

Personal Project

-Unreal Engine-

-Substance Painter-

-Textures & Shaders-

-Look Dev & Look Dev Lighting-

Dougs Forrest

Legacy Personal Project

Dougs Forrest

-All aspects-

-Everything made from scratch-

-UE 4.22 (or earlier)-

-Substance Designer-

-ZBrush-

-Maya-

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RAVAGE

Legacy Personal Project

-3d Modelling-

-Textures & Shaders-

-Lighting-

-Mental Ray Rendering-

-Compositing-

Kerbal Space Program 2

Unreal Engine

-Assets-

-Textures & Shaders-

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